War of the Burning Sky 4e
Since Coaltongue’s rumored assassination, something has gone wrong with teleportation: teleporting couriers appear ablaze and die fiery deaths. Spellcasters at the Lyceum Academy in Seaquen and at Gabal’s School of War are assiduously researching the mysterious cause of this problem, which they have dubbed the "Burning Sky.” The effects of the Burning Sky (see below) have become common knowledge for all characters who can teleport.
The researchers believe that the Burning Sky is related to the unusual weather, which has taken a sudden and worrisome chill turn. Divinations regarding the weather seem to indicate that no spring is in sight for the Lands of the Burning Sky. Even without divinations, druids and others connected to the natural world sense something amiss with the coming winter, and the sky is filled with flocks of confused birds trying to flee a cold snap that is more severe than usual.
All powers with the Teleportation keyword deal 1 point of fire damage to the creature teleported for each square teleported, and the creature arrives ablaze. Arcane scholars suggest various methods for avoiding this damage, including transforming into a creature immune to fire or using a spell to grant fire resistance. After a teleportation, and until the start of the traveler’s next turn, his/her melee weapon gains a +5 fire damage bonus. Should you be reduce to 0 hp while ablaze, there are severe side effects.
Teleporting 100 feet or more increases the fire damage, but not the accompanying damage bonus for melee weapons.
|100–1,000 ft.||50 fire damage|
|1,000 ft.–1 mile||100 fire damage|
|1–10 miles||150 fire damage|
|10–100 miles||200 fire damage|
|100–1,000 miles||300 fire damage|
|1,000 miles or more||500 fire damage|